Attack/Defense shifts can't exceed +/-5 (15 Defense/+15 Toughness, for example), even with a PL shift. PL is split offensively and defensively, and you can raise one up to 2 higher than the default PL with a corresponding drop to the opposite. A rank of Luck may be taken as flavor if it's dedicated to a non-combat-related purpose, such as Perfect Timing (from Mecha & Manga) or the "Inspiration" option (see M&M2, p. Only includes uses of the trait that cover "roleplay" or outright inferior gameplay options- Arcana isn't an acceptable Knowledge since it's used for Artificer and certain investigative checks, and the only Super-Movements allowed are those that are really aren't very good, like Sure-Footed.Powers: Comprehend, Features, Super-Movement* Skills: Climb, Craft*, Knowledge*, Language, Perform, Profession, Swim Gamble and Navigate (W&W)įeats: Beginner's Luck, Benefit*, Contacts, Equipment*, Jack of All Trades, Luck**, Well-Informed This list includes but is not limited to: Of this 200 point total, 2 points per level (20) have to be spent on "flavor" traits: certain skills, feats, or powers.
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